基于Scratch的中学生信息素养培养研究
发布时间:2019-02-26 17:31
【摘要】:日新月异的信息膨胀,是当今社会的显著特征。作为这个信息时代的“数字土著”,中学生信息素养的培养已经不再是简单判断信息来源的客观真实性以及掌握简单的检索信息能力了。对于他们来说,真正重要的是在信息的海洋里自主发现问题,全面认识问题,自主探索解决问题的能力,这样的能力被喻为“数字流利(Digital fluency) "。Scratch给我们提供了这样一种创造性的方式。它是麻省理工学院(MIT)开发的一种面向8-16岁少年的编程工具,使用它进行多媒体艺术设计、游戏编程,对于培养中学生信息素养来说,具有非常重要的意义。结合我国的国情来看,在新课标的教育理念框架之下,许多中学信息技术课程内容人为地割裂了知识之间的联系,只注重软件的使用,不重视学生利用信息技术解决问题能力的培养,难以达到新课标以培养学生信息素养为目标的基本要求。本文利用文献研究、行动研究、调查研究等研究方法,选取海旺中学初中二年级学生为研究对象,通过准实验研究的方式,把Scratch作为一种整合方法,以培养学生信息素养能力为目标,整合了中学信息技术新课标框架下的多媒体制作这个模块的知识内容,并设计开发了六个Scratch学习项目以及Scratch程序设计支架,在实验班级的信息技术课堂中进行项目探究式学习(Inquiry Project Based Learning, PBL),对比传统教学方式,验证实验班级学生信息素养能力水平在进行教学实验后是否具有显著提高。实验结果表明,基于Scratch的项目探究教学,为学生创造了真实的学习情境,有效培养了学生分析问题,解决问题的能力,让学生将知识迁移到实际情境中应用,从内容和方式上都明显优于传统教学,对于学生的信息素养能力水平的提高有着非常巨大的促进作用。最后通过对实验班学生关于Scratch学习的满意度调查发现,Scratch作为一种图形化多媒体编程软件,学生容易入门,同时结合项目教学的手段,可以有效激发学生的学习兴趣,提高学生的团结协作能力,而且以Scratch作为融合信息技术课程内容的一种方式,更提升了学生对于传统信息技术课程内容的兴趣,对于今后的信息技术学科发展以及信息技术创新性教学都具有非常重要的意义。
[Abstract]:The rapid expansion of information is a prominent feature of today's society. As the "digital indigenous" in this information age, the cultivation of middle school students' information literacy is no longer a simple way to judge the objective authenticity of information sources and to master the ability of simple information retrieval. For them, what really matters is the ability to find problems on their own in the ocean of information, to fully understand them, and to explore independently the ability to solve them. This ability is referred to as "Digital fluency (Digital fluency)" .Scratch provides us with such a creative way. It is a programming tool for 8-16-year-olds developed by (MIT) of Massachusetts Institute of Technology. Using it for multimedia art design and game programming is of great significance for cultivating the information literacy of middle school students. In the light of the national conditions of our country, under the framework of the educational concept of the new curriculum standard, many middle school information technology curriculum contents artificially separate the connection between knowledge and only pay attention to the use of software. Without paying attention to the cultivation of students' ability to solve problems by means of information technology, it is difficult to meet the basic requirements of the new curriculum standard, which aims at cultivating students' information literacy. In this paper, using literature research, action research, investigation and other research methods, select Haiwang middle school junior high school students as the object of study, through quasi-experimental research, Scratch as an integration method. In order to cultivate the students' information literacy ability, this paper integrates the knowledge content of the multimedia production module under the new curriculum framework of middle school information technology, and designs and develops six Scratch learning projects and the Scratch program design support. In the information technology classroom of the experimental class, the project inquiry learning (Inquiry Project Based Learning, PBL), is compared with the traditional teaching method to verify whether the level of the students' information literacy ability in the experimental class has been improved significantly after the teaching experiment. The experimental results show that the project inquiry teaching based on Scratch creates a real learning situation for students, effectively develops the students' ability to analyze and solve problems, and enables students to transfer knowledge to practical situations. It is superior to traditional teaching in both contents and ways, and plays a very important role in the improvement of students' ability of information literacy. Finally, through the investigation of students' satisfaction with Scratch learning in the experimental class, it is found that Scratch, as a graphical multimedia programming software, is easy for students to get started, and at the same time, combined with the means of project teaching, it can effectively stimulate students' interest in learning. Improving students' ability of solidarity and collaboration, and using Scratch as a way to integrate information technology curriculum content, has increased students' interest in traditional information technology curriculum content. It is of great significance for the development of information technology and the innovative teaching of information technology in the future.
【学位授予单位】:陕西师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G633.67
本文编号:2430990
[Abstract]:The rapid expansion of information is a prominent feature of today's society. As the "digital indigenous" in this information age, the cultivation of middle school students' information literacy is no longer a simple way to judge the objective authenticity of information sources and to master the ability of simple information retrieval. For them, what really matters is the ability to find problems on their own in the ocean of information, to fully understand them, and to explore independently the ability to solve them. This ability is referred to as "Digital fluency (Digital fluency)" .Scratch provides us with such a creative way. It is a programming tool for 8-16-year-olds developed by (MIT) of Massachusetts Institute of Technology. Using it for multimedia art design and game programming is of great significance for cultivating the information literacy of middle school students. In the light of the national conditions of our country, under the framework of the educational concept of the new curriculum standard, many middle school information technology curriculum contents artificially separate the connection between knowledge and only pay attention to the use of software. Without paying attention to the cultivation of students' ability to solve problems by means of information technology, it is difficult to meet the basic requirements of the new curriculum standard, which aims at cultivating students' information literacy. In this paper, using literature research, action research, investigation and other research methods, select Haiwang middle school junior high school students as the object of study, through quasi-experimental research, Scratch as an integration method. In order to cultivate the students' information literacy ability, this paper integrates the knowledge content of the multimedia production module under the new curriculum framework of middle school information technology, and designs and develops six Scratch learning projects and the Scratch program design support. In the information technology classroom of the experimental class, the project inquiry learning (Inquiry Project Based Learning, PBL), is compared with the traditional teaching method to verify whether the level of the students' information literacy ability in the experimental class has been improved significantly after the teaching experiment. The experimental results show that the project inquiry teaching based on Scratch creates a real learning situation for students, effectively develops the students' ability to analyze and solve problems, and enables students to transfer knowledge to practical situations. It is superior to traditional teaching in both contents and ways, and plays a very important role in the improvement of students' ability of information literacy. Finally, through the investigation of students' satisfaction with Scratch learning in the experimental class, it is found that Scratch, as a graphical multimedia programming software, is easy for students to get started, and at the same time, combined with the means of project teaching, it can effectively stimulate students' interest in learning. Improving students' ability of solidarity and collaboration, and using Scratch as a way to integrate information technology curriculum content, has increased students' interest in traditional information technology curriculum content. It is of great significance for the development of information technology and the innovative teaching of information technology in the future.
【学位授予单位】:陕西师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G633.67
【参考文献】
相关硕士学位论文 前1条
1 王浩;项目教学法在小学科学课程教学中的应用研究[D];宁夏大学;2014年
,本文编号:2430990
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