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关键帧的夸张手法研究

发布时间:2018-01-30 15:21

  本文关键词: 关键帧 夸张手法 问题 模式 出处:《东北师范大学》2013年硕士论文 论文类型:学位论文


【摘要】:本文以研究动画短片中的夸张手法运用为切入点,深刻的探讨了国内动画从分镜头语言到人物表演,再到特效和配乐的夸张手法运用。针对于这些夸张手法在运用上有哪些问题,作者细致分析并尝试提出了修正的方法和应用模式。 在动画艺术漫长的发展和转变中,出现了很多优秀的作品《白雪公主》、《花与树》、《米老鼠和唐老鸭》、《千与千寻》、《大闹天宫》、《料理鼠王》、《埃及王子》等数不胜数。然而无论是优秀的经典作品还是粗制滥造的糟糠之作,都或多或少的缺少对夸张手法的系统性整体研究。导致很多夸张手法的运用出现不当,甚至是错误的。综合问题的发生原因和导致的严重后果,本文进行了系统的分析,归纳为一下几点不足:关键帧中夸张手法的缺失、关键帧中人物的表现力不足、关键帧夸张手法的重叠、关键帧夸张手法与风格不符。通过分析问题的本质我发现这些导致问题发生的元凶是:注重单纯的叙述故事,,人物的表演没有感染力。关键帧的表现力不足,忽视了夸张与运动的关系。角色表情单一,制作者忽视了夸张手法的运用。过分夸张,关键帧没有恰当的运用夸张变形的手法,把夸张与夸大的混淆了等等。这些问题有的比较明显,有些却很难发觉。本文尝试归纳和总结了关键帧的夸张手法实验性系统模式。分别为:违背运动规律的极致夸张模式。关键帧的反运动规律夸张模式;典型技巧夸张模式;剧情型夸张模式;镜头语言夸张模式等。关键帧夸张手法的体系设计也可以分为:关键pose与人物性格;肢体语言的潜台词;物体机械运动的拟人夸张;“运动”中的夸张手法;夸张手法与运动,表演,幽默,文化的结合等。 本文研究主要采用文献访谈法和资料法为研究方法,综合分析了我国动画片在制作中,关键帧夸张手法的运用缺乏和不当所导致的动画片中的诸多问题,这些问题出现在动画片制作的各个环节,很多问题还带有明显的国产化。我们不得不去深思。最为一名动画专业的学生,我细心分析问题成因,积极与导师探讨,并参考相关书籍和文献,希望能够提出合理化建议。本章意在研究“怎么做”,而不是长篇累牍的“为什么”,希望通过自己对专业的学习和相关领域的了解,进一步对关键帧的夸张手法的进行研究,能够唤起我国动画人对夸张手法新的运用思考,走出属于自己的路,也希望这些研究能为中国动画的发展贡献微薄的力量,创造出属于中国的中式幽默。
[Abstract]:This paper studies the use of exaggeration in animation short films as a breakthrough point, a profound discussion of domestic animation from the language of the camera to the character performance. Then to the use of exaggeration methods of special effects and music. In view of the problems in the use of these exaggeration techniques, the author carefully analyzes and tries to put forward the revised method and application mode. In the long development and transformation of animation art, there are many excellent works "Snow White", "Flowers and trees", "Mickey Mouse and Donald Duck", "1000 and thousand fathom", "making trouble with Heaven", "King of Ratching Rat". "Prince of Egypt" and so on. However, whether it is a good classic work or shoddy bad bran works. More or less lack of systematic and holistic study of exaggeration techniques, leading to the use of many exaggeration techniques improperly, or even wrong. The occurrence of comprehensive problems and the serious consequences. This article has carried on the systematic analysis, summarized as the following several insufficiency: the key frame exaggeration technique lacks, the key frame person's expression power is insufficient, the key frame exaggeration technique overlap. Through the analysis of the nature of the problem I found that the main culprit leading to the problem is: pay attention to the simple narrative story, the performance of the characters have no appeal, the key frame performance is not enough. Ignore the relationship between hyperbole and motion. The role expression is single, the producer neglects the use of hyperbole. Excessive exaggeration, key frames do not properly use exaggerated deformation techniques. Exaggeration is confused with exaggeration and so on. Some of these problems are obvious. Some of them are difficult to find out. This paper attempts to sum up the experimental system mode of exaggeration of key frames. They are: extreme hyperbole modes that violate the laws of motion, anti-motion law exaggeration modes of key frames, and so on. Typical skill exaggeration mode; Plot type exaggeration mode; The system design of key frame exaggeration can also be divided into: key pose and character; The subtext of body language; The anthropomorphic exaggeration of the mechanical motion of objects; Hyperbole in "Movement"; The combination of hyperbole and sports, acting, humor, culture, etc. This article mainly uses the literature interview method and the material method as the research method, synthetically analyzes the many problems in the animation caused by the lack and improper use of the key frame exaggeration technique in the production of the animation in our country. These problems appear in the animation production each link, many questions also have the obvious localization. We have to ponder. Most animation major student, I carefully analyzes the question causes. Actively explore with mentors, and refer to relevant books and literature, hoping to put forward rationalization suggestions. This chapter is intended to study "how to do", not the lengthy "why". Hope that through their own professional learning and related areas of understanding, further research on the exaggeration of key frames, can arouse our animation to the new use of hyperbole thinking, out of their own way. I also hope that these studies will contribute to the development of Chinese animation and create Chinese humor.
【学位授予单位】:东北师范大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:J954

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