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Cosplay:赛博空间中的幻想与认同

发布时间:2018-03-14 06:03

  本文选题:Cosplay 切入点:青年亚文化 出处:《苏州大学》2012年硕士论文 论文类型:学位论文


【摘要】:Cosplay中文译为“角色扮演”,根植于日本动漫游戏产业,是一种真人扮演动漫、游戏等文化产品中人物和情节的青少年活动。经过在日本、中国港台地区的成熟发展,Cosplay经互联网新媒体的推助来到中国大陆,,绽放出尤为蓬勃的生命力。由青少年群体为主构成的Cosplay族群,在网络空间中自由地建立起本群体的文化环境。戏剧化的人物扮演、“易装”和性别气质的颠覆、族群文化资本累积是这一活动中最为明显的文化表征。通过扮演、易装和设立族群边界等文化实践,青少年以独特的姿态戏谑、抵抗、颠覆父辈阶层和社会主流价值观,完成理想自我和群体身份认同。 本文以文化研究领域中的身份认同理论为核心,从自我、性别、群体、文化几个角度,阐述立足于赛博空间的Cosplay亚文化,并争取对其作出全面地描绘,目的是揭示这种青少年文化形式潜在的内涵和实践意义。 全文主要由绪论、正文和结语三部分组成。绪论交代研究背景、现状,研究对象和研究方法。正文分五个部分:第一章用于对Cosplay文化作出历史溯源,并概述国内Cosplay活动的图景和大陆Cosplay族群的整体特征,然后总结互联网在这种文化中的重要作用;第二章以“扮演”风格为核心,分析“扮演——认同”这一心理机制在Cosplay活动中的体现,论述青少年关于自我认同的实践;第三章阐述“易装”的风格表征,并与性别认同这一问题联系起来,重点考察青少年对性别刻板成见的抵抗和对既有性别气质的颠覆;第四章则从群体认同的角度出发,对Cosplay族群在线上线下的文化生产、边界建立、差异化认同的实践活动进行探讨;第五章在宏观背景下研究Cosplay亚文化、异域文化、社会、商业之间交锋和博弈以及收编与对抗的态势,从中分析Cosplay本真精神坍塌与重建的路径。结语部分对全文作出回顾,并总结文中存在的问题。
[Abstract]:Cosplay, rooted in Japan's animation and gaming industry, is a youth activity that plays characters and plots in cultural products such as human animation, games and other cultural products. The mature development of China's Hong Kong and Taiwan regions has come to the mainland of China with the help of new Internet media, blooming out a particularly vigorous vitality. The Cosplay population, which is mainly composed of young people, The cultural environment of this group is freely established in cyberspace. Dramatic personas, "easy dressing" and the subversion of gender temperament, the accumulation of cultural capital of ethnic groups is the most obvious cultural representation of this activity. Cultural practices such as easy dressing and setting up ethnic boundaries make young people tease resist subvert the mainstream values of their parents and society and complete their ideal self and group identity with their unique posture. Based on the identity theory in the field of cultural studies, this paper expounds the Cosplay subculture based on cyberspace from the perspectives of self, gender, group and culture, and tries to make a comprehensive description of it. The purpose is to reveal the potential connotation and practical significance of this form of youth culture. The thesis is mainly composed of three parts: introduction, text and conclusion. The introduction explains the research background, present situation, research object and research methods. The text is divided into five parts: the first chapter is used to trace the history of Cosplay culture. It also summarizes the picture of Cosplay activities in China and the overall characteristics of the Cosplay ethnic group in mainland China, and then summarizes the important role of the Internet in this culture. This paper analyzes the embodiment of the psychological mechanism of "acting-identity" in Cosplay activities, discusses the practice of adolescents' self-identity, and the third chapter expounds the stylistic representation of "easy-to-wear", which is related to the issue of gender identity. Chapter 4th focuses on the resistance of young people to gender stereotypes and the subversion of existing gender temperament. Chapter 4th, from the perspective of group identity, establishes the boundaries for the online and offline cultural production of Cosplay ethnic groups. Chapter 5th studies the situation of Cosplay subculture, foreign culture, society and business, as well as the situation of integration and confrontation under the macro background. This paper analyzes the path of the collapse and reconstruction of the true spirit of Cosplay. The conclusion part reviews the full text and summarizes the existing problems in the paper.
【学位授予单位】:苏州大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:G114

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