以角色行为引导提升玩家道德素养的策略研究
发布时间:2018-08-26 12:11
【摘要】:游戏作为一种新型的艺术表达形式区别于其他如电影、小说、音乐等艺术形式,具备更广泛的互动性,也因此充满了无限的潜能。同其他艺术形式相比,电子游戏还具备除人物、故事情节等传统叙事设计之外的独特之处,那就是通过互动的方式对玩家的行为进行反馈,是其它艺术形式所欠缺的。电子游戏在为玩家带来丰富体验的同时,自然也会对其产生积极或者消极的影响。如何利用游戏对玩家进行道德熏染、道德塑造的正向引导,是具有理论探讨和实践指导价值的重要课题。本文采用相关文献研究、游戏案例分析、实践试玩和结构性访谈等方法来探究游戏开发者应该如何通过角色行为引导策略提升玩家的道德素养,并通过行之有效的角色行为引导机制,实现润物无声的道德塑造。首先,本文运用了文案分析法对国内外有关游戏与玩家道德素养的相关研究进行梳理和分析,并重点分析了可资借鉴的相关成果。同时明确了本文的研究重点与方法。其次,在大量调查研究基础上,选取了具有典型研究意义的游戏案例,进行了系统深入地剖析,从中探寻到以角色行为引导提升玩家道德素养的可行性。再次,提出三个基于角色行为引导提升玩家道德素养的游戏策略:策略一,通过道德选择、积分系统、因果式开放结局构成了角色行为引导体系的一个外部框架,并为实现后面两个策略打下基础;策略二,通过面部表情、意象暗示等角色行为反馈使玩家提高参与感和共情感。策略三,玩家采取自愿方式在线下作为自媒体拍摄正能量微视频,将植入游戏中重要节点的方法策略,以Cosplay为媒作连结,以增加线上观看视频玩家的视觉说服力以及认同感。最后,结合角色行为引导机制,设计了一款名为“上山”的角色扮演类游戏。组织志愿者对设计的游戏进行试玩,并通过对通关玩家的结构性访谈和调查问卷整理出试玩反馈意见,验证机制的有效性以及目前尚存在的局限性。本文提出的三种游戏策略构成了一个顺畅的闭环结构,相互作用形成良性循环。最终将不仅影响玩家在游戏上的行为,更可以进一步对玩家在现实生活中的道德素养起到熏染和塑造的作用。
[Abstract]:As a new form of artistic expression, games are different from other artistic forms such as movies, novels, music and so on. Compared with other art forms, video games also have the unique features other than traditional narrative design, such as characters, storylines, and so on, that is, feedback on players' behavior through interactive means, which is lacking in other artistic forms. Video games bring a rich experience for players, but also have a positive or negative impact on it. How to make use of the game to influence the player's morality and the positive guidance of moral shaping is an important subject with theoretical and practical guiding value. This paper uses the methods of literature research, game case analysis, practical trial play and structured interviews to explore how game developers should improve the moral literacy of players through the role behavior guidance strategy. And through the effective role behavior guidance mechanism, realizes moisturizing the silent morals mold. First of all, this paper makes use of the case analysis method to sort out and analyze the relevant research on the game and player's moral literacy at home and abroad, and focuses on the relevant results that can be used for reference. At the same time, the emphases and methods of this paper are clarified. Secondly, on the basis of a great deal of investigation and research, this paper selects the game cases with typical research significance, carries on the systematic in-depth analysis, and explores the feasibility of improving the players' moral literacy by the role behavior. Thirdly, three game strategies based on role behavior guidance to improve players' moral literacy are put forward: strategy one, through moral choice, integral system, causal open outcome, which constitutes an external framework of the role behavior guidance system. It lays the foundation for the implementation of the latter two strategies; strategy two, through facial expression, image suggestion and other role behavior feedback to enhance the player's sense of participation and co-emotion. The third strategy is that players take voluntary way to leave the line as a way to shoot positive energy microvideo in the self-media, and the strategy of embedding important nodes in the game, using Cosplay as a link, to increase the visual persuasion and identity of the players watching the video online. Finally, a role-playing game named "up the mountain" is designed based on the role behavior guidance mechanism. Volunteers were organized to try out the designed game, and through the structured interviews and questionnaires to the customs players to sort out the feedback, verify the effectiveness of the mechanism and the existing limitations. The three game strategies proposed in this paper constitute a smooth closed loop structure, and the interaction forms a virtuous circle. Finally, it will not only affect the player's behavior in the game, but also further influence and shape the player's moral accomplishment in real life.
【学位授予单位】:哈尔滨工业大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP317;B82-057
本文编号:2204830
[Abstract]:As a new form of artistic expression, games are different from other artistic forms such as movies, novels, music and so on. Compared with other art forms, video games also have the unique features other than traditional narrative design, such as characters, storylines, and so on, that is, feedback on players' behavior through interactive means, which is lacking in other artistic forms. Video games bring a rich experience for players, but also have a positive or negative impact on it. How to make use of the game to influence the player's morality and the positive guidance of moral shaping is an important subject with theoretical and practical guiding value. This paper uses the methods of literature research, game case analysis, practical trial play and structured interviews to explore how game developers should improve the moral literacy of players through the role behavior guidance strategy. And through the effective role behavior guidance mechanism, realizes moisturizing the silent morals mold. First of all, this paper makes use of the case analysis method to sort out and analyze the relevant research on the game and player's moral literacy at home and abroad, and focuses on the relevant results that can be used for reference. At the same time, the emphases and methods of this paper are clarified. Secondly, on the basis of a great deal of investigation and research, this paper selects the game cases with typical research significance, carries on the systematic in-depth analysis, and explores the feasibility of improving the players' moral literacy by the role behavior. Thirdly, three game strategies based on role behavior guidance to improve players' moral literacy are put forward: strategy one, through moral choice, integral system, causal open outcome, which constitutes an external framework of the role behavior guidance system. It lays the foundation for the implementation of the latter two strategies; strategy two, through facial expression, image suggestion and other role behavior feedback to enhance the player's sense of participation and co-emotion. The third strategy is that players take voluntary way to leave the line as a way to shoot positive energy microvideo in the self-media, and the strategy of embedding important nodes in the game, using Cosplay as a link, to increase the visual persuasion and identity of the players watching the video online. Finally, a role-playing game named "up the mountain" is designed based on the role behavior guidance mechanism. Volunteers were organized to try out the designed game, and through the structured interviews and questionnaires to the customs players to sort out the feedback, verify the effectiveness of the mechanism and the existing limitations. The three game strategies proposed in this paper constitute a smooth closed loop structure, and the interaction forms a virtuous circle. Finally, it will not only affect the player's behavior in the game, but also further influence and shape the player's moral accomplishment in real life.
【学位授予单位】:哈尔滨工业大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP317;B82-057
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