《红楼梦》人物角色动漫化研究
发布时间:2018-06-22 10:10
本文选题:红楼梦 + 动漫 ; 参考:《华南理工大学》2014年硕士论文
【摘要】:《红楼梦》是我国文学史上的一个里程碑,每当提及中国古典文学都少不了《红楼梦》的出现,可就是这么一部古典文学中的鸿篇巨著,正随着电子科技的进步、社会节奏的加快而渐渐远离人们的生活,但因其有着深厚的文化根基,加之通俗易懂、老少皆宜的白话风格,动漫可以成为《红楼梦》再次出现在大众视野中的一个新途径,本文希望通过研究,将文本的研究成果与形象化动漫人物相结合,探索出最合适的体现方式,掌握人物形象气质的提炼表现方法,最终实现《红楼梦》中部分重要人物角色的动漫化。将《红楼梦》进行动漫化之后,既可以在分析讲解书中内容时,利用形象化的故事人物使红学研究更加亲民、立体化和便于理解,同时又可以引起青少年对《红楼梦》的兴趣,使古典名著在年轻人中继续发扬与传承下去,还可以利用书中具体化的形象来进一步探索新的《红楼梦》研究路子,同样还可应用于中国传统文学在世界各国的宣传,如通过游戏、动漫或者周边产品等,是具有现实意义的。 本文的总体研究指导思是理论与实践相结合,同时采用“资料分析法”“范例列举法”“比较研究法”“问卷调研法”等方法进行研究。课题的研究流程是首先明确课题目标,定下《红楼梦》这一大的目标和其中角色人物这一小的目标,其次进行各种全面的资料搜集,,并对所搜集的资料进行整理总结,提取所需材料,然后通过多次调研和总结,得到客观有利数据支撑,最后进行课题实践并进行总结,实现《红楼梦》人物角色动漫化。 二十一世纪是属于“创新”的,将古典名著与相对来说是新鲜事物的动漫产品结合,既可以为动漫发展提供《红楼梦》这样一个广阔平台又可以使《红楼梦》这样的古典名著以崭新的面貌重新进入人们视野,不管对于《红楼梦》还是动漫方面,都不失为一个好机遇。
[Abstract]:"A Dream of Red Mansions" is a milestone in the history of Chinese literature. Whenever it comes to Chinese classical literature, the appearance of "A Dream of Red Mansions" is inevitable, but it is such a masterpiece in classical literature that is advancing with the development of electronic science and technology. With the acceleration of the social rhythm and gradually away from people's lives, but because of its deep cultural foundation, as well as its easy to understand, old and young vernacular style, animation can become a new way to re-appear in the public view of "A Dream of Red Mansions". Through the research, this paper hopes to combine the research results of the text with the visualized animation characters, to explore the most suitable way to embody the characters, and to master the methods of refining and expressing the image temperament of the characters. The final realization of the Dream of Red Mansions part of the important characters animation. After animating A Dream of Red Mansions, we can not only make use of visualized characters to make the study of Red Mansions more popular, three-dimensional and easy to understand, but also arouse young people's interest in A Dream of Red Mansions. So that classical masterpieces can continue to be carried forward and passed on among young people, and can also be used to further explore new ways of studying A Dream of Red Mansions by using the specific images in the book, and also can be applied to the propaganda of Chinese traditional literature in various countries around the world. Such as through games, animation or peripheral products and so on, is of practical significance. The general research guidance of this paper is the combination of theory and practice. At the same time, the methods of "data analysis", "case enumeration", "comparative research" and "questionnaire investigation" are used to carry out the research. The research process of the project is to first make clear the goal of the subject, set the big goal of "A Dream of Red Mansions" and the small goal of the characters among them, and then carry out various comprehensive data collection, and collate and summarize the data collected. The necessary materials are extracted, and then through many investigations and summaries, the objective and favorable data support is obtained. Finally, the subject is put into practice and summarized to realize the animation of the characters in A Dream of Red Mansions. The 21 century is "innovative", combining classical classics with anime products that are relatively new. It can not only provide such a broad platform for the development of animation, but also make the classic masterpieces like the Dream of Red Mansions re-enter people's view with a new look, whether for the Dream of Red Mansions or the animation, Is a good opportunity.
【学位授予单位】:华南理工大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:J218.7
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