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从洛克威尔的插画谈动画创作中情节的画面表达

发布时间:2018-07-16 13:50
【摘要】:洛克威尔的插画是根据特定内容和情节的需要来构思、创作和表现的,因此画面中的人物形象、服装造型以及所处的环境时代等因素都受到内容的制约,这一点和有剧情的动画作品根据文学剧本进行创作具有相通之处。洛克威尔的作画步骤是:首先选择既能概括情节内容,又适用于绘画表现的关键情节瞬间,进行粗略的构图,然后通过组合人物、道具及场景,对其进行整体的描绘,并对人物神态动作、服饰造型及场景增添戏剧性的细节描绘,最后把个单元加以组合,进行整体气氛的渲染。洛克威尔的插画是静止的空间的艺术,它通过极具张力的瞬间表现高度概括典型的情节和内容;而动画是将一系列静止的画面连续拍摄,利用人眼的视觉残留原理所形成的动态画面来表达情节的,是运动的时间和空间的艺术。两者虽然在情节的具体表现手法上稍有不同,但都是由创作者充当叙事人的角色来讲述故事的,因此,动画创作中,如何通过画面表达来推动情节发展、塑造人物形象、布局场景结构,怎样进行细节的取舍、气氛的渲染,这些都可以从洛克威尔的插画作品中得到启发。 本文从洛克威尔的插画有戏剧性的故事情节这一特点入手,分析他如何通过巧妙的捕捉瞬间、合理的布局人物道具场景等各个构图元素达到创作意图,从而提炼出一些在动画创作中情节的画面表达可参考借鉴的规律。 文章主要分五个章节。第一章主要针对选题目的、研究意义、与选题相关的国内外研究现状、研究方法与论文框架,以及研究的创新点等做概述。第二章总结了洛克威尔插画的特点,并对他用画面讲故事的表现手法进行研究分析,提出其对动画创作中情节的画面表达具有学习参考价值。第三章根据前文的分析研究提炼出动画创作中情节的画面表达中动画角色对情节的表达:1、角色造型必须考虑情节的要求,主要从角色的身形外貌、角色的服饰道具及小细节三个方面来分析;2、角色的表演要推动剧情的发展,主要从角色的肢体动作设计和角色的神态表情设计两方面来写;3、角色设计要有典型性和独特性。第四章主要分析动画场景对情节的表达,主要从以下三个方面来谈:1、动画场景必须考虑情节的需要,主要从营造叙事空间和服务于角色表演两方面来深入;2、从构图、色彩和光影三个方面来分析画面布局及气氛渲染对情节的表达;3、情节点的选择在画面表达中的作用。第五章是本论文的结论部分,总结陈述本论文的观点。
[Abstract]:Rockwell's illustrations were conceived, created and expressed according to the needs of specific content and plot, so the image of the characters, the style of clothing and the environmental times in the picture were all restricted by the content. This has something in common with animations based on literary scripts. The steps of Rockwell's painting are: first, to select the key plot moments that can be summarized and applied to the painting performance, and then to make a rough composition, and then to describe it as a whole by combining characters, props and scenes. It also adds dramatic details to the action, dress modeling and scene of the characters. Finally, the units are combined to render the whole atmosphere. Rockwell's illustration is the art of static space, which highly sums up typical plot and content through extremely tense moments, while animation is the continuous shooting of a series of still pictures. It is the art of time and space to express the plot by the dynamic picture formed by the principle of visual residue of the human eye. Although the two are slightly different in the specific expression of the plot, both are told stories by the creator acting as the narrator. Therefore, in animation creation, how to promote the development of the plot and create the character image through the picture expression? The layout of the scene, the choice of details, the rendering of atmosphere, can be inspired by Rockwell's illustrations. Starting with the dramatic storyline of Rockwell's illustrations, this paper analyzes how he achieves his creative intention by skillfully capturing moments, reasonable layout of characters, props, scenes, and other composition elements. In order to extract some animation in the plot of the picture expression can be used for reference. The article is divided into five chapters. The first chapter summarizes the purpose of the topic, the significance of the research, the status quo of domestic and foreign research related to the topic, the research methods and the framework of the paper, as well as the innovation of the research. The second chapter summarizes the characteristics of Rockwell's illustrations, and analyzes his expressive methods of telling stories with pictures, and points out that he has reference value to the picture expression of plot in animation creation. In chapter three, according to the above analysis and research, we extract the expression of the animation character to the plot: 1 in the picture expression of the plot in the animation creation. The character modeling must consider the requirement of the plot, mainly from the figure and appearance of the character. The character's costume props and small details are analyzed in three aspects: the character's performance should promote the development of the plot, mainly from the two aspects of the character's body movement design and the character's appearance expression design, the character design must have the typicality and the uniqueness. The fourth chapter mainly analyzes the animation scene to the plot expression, mainly from the following three aspects to talk about: 1, the animation scene must consider the plot need, mainly from creates the narrative space and serves for the role performance two aspects to go deep into 2, from the composition, Color and light and shadow are three aspects to analyze the picture layout and atmosphere rendering to express the plot. 3. The function of the selection of emotion node in the picture expression is analyzed. The fifth chapter is the conclusion of this paper, summarizes the point of view of this paper.
【学位授予单位】:武汉理工大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:J218.7

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