论网络游戏中的审美因素
发布时间:2018-03-08 13:22
本文选题:网络游戏 切入点:审美特征 出处:《江西师范大学》2007年硕士论文 论文类型:学位论文
【摘要】: 网络游戏是近几年来才出现的一个新生事物,它与大众文化、娱乐和消费有着密切的联系,并且蕴含着深刻的美学内涵。 本文从审美心理角度出发,分析网络游戏中的审美特征;审美心理过程;以及审美中的生理、心理、精神三个形态。网络游戏的产生有其特殊的时代背景,一方面是后工业时代,人们进入消费时代。另一方面是后现代主义思潮的影响。网络游戏是这种时代下产生的一种媚俗文化的典型代表。作为游戏与网络的结合体,游戏有其特殊的审美特征,按性质可以分为:娱乐性、虚拟性、互动性。 本文也从心理学与美学角度分析了网络游戏审美的心理过程。把这一过程分为四个阶段:首先是直觉、感知性进入、第二是沉浸式体验、第三是自由式想象。最后是共鸣式高潮。最后本文从大众娱乐、文化现象和综合艺术三方着手分析了网络游戏审美愉快中的三个层次:生理感知层次、心理需求层次和精神愉悦层次。 对于网络游戏这个新生事物,我们需要辨证的看待它。我们既要看到它进步的地方,也要看到它同社会教化有所冲突。既要尊重网络游戏这种文化艺术的自由发展,也要避免它的消极作用。
[Abstract]:Network game is a new thing that appeared in recent years. It has close relation with popular culture, entertainment and consumption, and contains profound aesthetic connotation. From the angle of aesthetic psychology, this paper analyzes the aesthetic characteristics of online games, the process of aesthetic psychology, and the three forms of physiology, psychology and spirit in aesthetic appreciation. On the one hand, after the industrial era, people enter the consumption era. On the other hand, it is the influence of postmodernism trend of thought. The network game is a typical representative of the vulgar culture produced in this era. Game has its special aesthetic characteristics, according to the nature can be divided into: entertainment, virtual, interactive. This paper also analyzes the psychological process of online game aesthetics from the perspective of psychology and aesthetics. The process is divided into four stages: first, intuition, perceptual entry, second, immersive experience. The third is freestyle imagination. Finally, there is a resonant climax. Finally, this paper analyzes the three levels of aesthetic pleasure in online games from popular entertainment, cultural phenomena and comprehensive art: physiological perception. Psychological demand level and spiritual pleasure level. As for the new thing of online game, we need to look at it dialectically. We should not only see where it has progressed, but also see that it conflicts with social enlightenment. We must respect the free development of online games as a culture and art. It is also necessary to avoid its negative effects.
【学位授予单位】:江西师范大学
【学位级别】:硕士
【学位授予年份】:2007
【分类号】:J01
【引证文献】
相关硕士学位论文 前3条
1 邓淑贞;后现代视阈下的角色扮演[D];西南大学;2011年
2 董雪;游戏性虚拟实验的设计研究[D];吉林大学;2012年
3 李鑫扬;视觉文化视域下网络游戏的图像学阐释[D];浙江师范大学;2012年
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