中国现代美学中的艺术游戏理论研究
本文选题:艺术 + 游戏 ; 参考:《南京大学》2011年硕士论文
【摘要】:十九世纪末二十世纪初,在救亡和启蒙思想的双重变奏和压力下,中国却出现了一种睽违社会主流、但同样具有现代美学意识的艺术游戏理论。 本文分三章对这一理论现象进行了分析研究。第一章首先归纳了中国传统美学中的“游戏”范畴的外延及内涵,梳理了十九世纪末和二十世纪初期西方艺术游戏理论的引入和传播。以此为理论背景,梳理了十九世纪末二十世纪初中国艺术游戏观的两大主要形态——娱乐性艺术游戏观及审美性艺术游戏观。第二章主要分析了以李伯元、鸳鸯蝴蝶派为代表的娱乐性艺术游戏理论的主张,具体表现在:娱乐性的艺术游戏理论和审美性的艺术游戏理论。前者以李伯元、鸳鸯蝴蝶派等为代表,其理论主张和基本特征表现为:将艺术视为物质性游戏,注重感性欲望的张扬,贴近大众,突出趣味性、娱乐性和商业价值;为了迎合和吸引读者,增加销量形式上,采取浅显直白的语言风格、商业化的创作方式和传播机制,利用现代媒体充分与读者互动,拉近了读者与作者、作品的距离。第三章主要分析了以王国维、朱光潜等为代表的审美性艺术游戏理论的主张和特征,主要表现为:起源上,主张艺术起源于游戏;性质上,追求审美无功利。 在以启蒙和救亡为主题的理性现代性压倒一切的社会形势下,这些学说虽然不利于当时文艺社会现实功能的有效发挥,却从另一个角度促进人的主体意识、自我意识和生命意识觉醒,对中国美学由传统向现代转化产生了深远的影响。
[Abstract]:At the end of the 19th century and the beginning of the 20th century, under the double variation and pressure of the thoughts of salvation and enlightenment, there appeared in China a kind of artistic game theory which disobeyed the mainstream of the society, but also had the modern aesthetic consciousness. This article divides into three chapters to carry on the analysis research to this theory phenomenon. The first chapter first summarizes the extension and connotation of the category of "game" in Chinese traditional aesthetics, and combs the introduction and spread of western art game theory in the late 19th century and early 20th century. Taking this as the theoretical background, this paper combs the two main forms of Chinese artistic game view from the end of the 19th century to the beginning of the 20th century-the entertaining artistic game view and the aesthetic artistic game view. The second chapter mainly analyzes the theory of entertainment art game represented by Li Boyuan, Mandarin Duck and Butterfly School, which is embodied in the theory of entertaining art game and aesthetic art game theory. The former is represented by Li Boyuan and the School of Mandarin Duck and Butterfly. Its theoretical ideas and basic characteristics are as follows: to regard art as a material game, to pay attention to the publicity of perceptual desire, to be close to the public, to highlight interest, entertainment and commercial value; In order to appeal to and attract readers and increase the sales volume, we should adopt plain language style, commercial creative style and communication mechanism, make full use of modern media to interact with readers, and narrow the distance between readers and authors and works. The third chapter mainly analyzes the theory of aesthetic art game represented by Wang Guowei, Zhu Guangqian and so on. It mainly shows as follows: the origin of art originates from the game; the nature of the pursuit of aesthetic no utilitarian. Under the overriding social situation of rational modernity with the themes of enlightenment and salvation, although these theories are not conducive to the effective display of the realistic functions of the literary and artistic society at that time, they promote the subjective consciousness of human beings from another angle. The awakening of self-consciousness and life consciousness has exerted a profound influence on the transformation of Chinese aesthetics from tradition to modernity.
【学位授予单位】:南京大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:J01
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