小学Scratch项目活动教学与评价
本文选题:计算思维 + Scratch教学 ; 参考:《上海师范大学》2017年硕士论文
【摘要】:近年来,随着Scratch软件引入中国并被广泛推广与学习,在国内青少年之间掀起了一股学习scratch编程的热潮。国内中小学争相开设scratch课程。Scratch教学在尤其是发达地区中小学中取得了一定的成果。Scratch是一种图形化编程工具。因其丰富的趣味性、图形化、可视化以及操作简单的特点,特别适合儿童学习编程入门课程时使用。Scratch编程工具作为小学生编程入门学习的工具有非常明显的优势特征,通过拖曳脚本区的积木,按照逻辑顺序拼搭,即可完成程序编程,利用Scratch甚至可以制作出复杂的、逻辑性较强的庞大程序。这种编程方式的程序逻辑能明显的外现。本研究在调查、了解国内外Scratch教学研究现状的基础上,以上海市长宁区某小学的Scratch课程进行行动研究。借鉴哈佛大学推出的Scratch教程《创意计算课程指南》,提出项目式编程教学模式,整体考量学习者的计算素养。本论文内容主要包含以下章节:第一章:简述并分析国内外Scratch教学现状和研究成果。通过对Scratch教学现状的分析总结,明确本研究的研究主题以及研究意义。借鉴哈佛大学2014出版的Scratch教材,就用Scratch编程软件进行项目式活动教学展开分析,明确本研究的研究内容,确定研究方法。第二章:主要对计算思维、创意计算以及项目活动教学概念进行界定,并简单介绍Scratch编程教学,简要阐述何为创意计算、项目式教学。阐述并界定以Scratch软件教学为载体,融合创意计算理念,进行的项目式教学活动。第三章:针对项目式活动教学,进行Scratch编程课程设计。分析教学对象特征,分主题设计项目式教学活动,设计项目式活动教学策略,以项目活动驱动课堂。第四章:记录阐述本研究的行动研究过程中,第一学期教学活动实践。记录教学实践的实施情况,分析研究教学活动过程,反思教学活动中的问题,总结教学实践不足,提出改进措施。第五章:记录本研究的行动研究过程中,第二学期教学活动实践。基于创意计算能力测评的Scratch教学实践与反思,评定进行本研究课程学习后的学习者创意计算能力,分析影响学习者计算思维能力的因素。第六章:总结与展望。概括本研究的创新点以及不足之处,致结束语。
[Abstract]:In recent years, with the introduction of Scratch software into China and its wide spread and learning, there is a wave of fever of learning scratch programming among teenagers in China. Scratch teaching is a graphic programming tool in the developed areas, especially in the developed regions. It is a kind of graphic programming tool that the primary and middle schools in China are competing to offer the scratch curriculum. Because of its rich interest, graphics, visualization and simple operation, it is especially suitable for children to use the .Scratch programming tool as a tool for elementary school students to start programming. By dragging the building blocks of the script area, we can complete the program programming according to the logical order, and we can even make a complex and logical huge program by using Scratch. The program logic of this programming method can appear obviously. On the basis of investigation and understanding of the current situation of Scratch teaching research at home and abroad, this study is based on the Scratch curriculum of a primary school in Changning District, Shanghai. Referring to the Scratch course "Creative Computing course Guide" published by Harvard University, this paper puts forward a project-based programming teaching model to consider the learners' computing literacy. The main contents of this thesis are as follows: chapter 1: brief introduction and analysis of the current situation and research results of Scratch teaching at home and abroad. By analyzing and summarizing the current situation of Scratch teaching, the research topic and significance of this study are clarified. Referring to the Scratch textbook published by Harvard University in 2014, this paper analyzes the project-based activity teaching with Scratch programming software, clarifies the research content and determines the research method. The second chapter mainly defines the concepts of computational thinking, creative calculation and project activity teaching, and briefly introduces the teaching of Scratch programming, and briefly expounds what is creative calculation and project-based teaching. This paper expounds and defines the project-based teaching activities with Scratch software as the carrier and integrating the idea of creative computing. The third chapter: aiming at the item-type activity teaching, carries on the Scratch programming curriculum design. This paper analyzes the characteristics of teaching objects, designs project-based teaching activities, designs teaching strategies of project-based activities, and drives the classroom with project-based activities. Chapter 4: record the practice of teaching activities in the first semester. To record the implementation of teaching practice, to analyze and study the process of teaching activities, to reflect on the problems in teaching activities, to sum up the deficiency of teaching practice, and to put forward some measures for improvement. Chapter five: record the course of action research of this research, the second semester teaching activity practice. On the basis of Scratch teaching practice and reflection based on the evaluation of creative computing ability, this paper evaluates the learners' creative computing ability after studying in this research course, and analyzes the factors that affect the learners' computational thinking ability. Chapter six: summary and prospect. This paper summarizes the innovation and deficiency of this study, and concludes with a conclusion.
【学位授予单位】:上海师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G623.58
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