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基于多媒体的数字皮影戏交互内容的设计

发布时间:2018-10-31 19:50
【摘要】:随着多媒体艺术发展,数字皮影的研究也不断出现新的突破,本文研究的主要内容是数字皮影中多媒体手段的介入及交互内容的设计,提高数字皮影的艺术表现效果。皮影是我国一种古老的民间艺术,是一种由说、唱、音乐相结合,由艺人操控的融合戏剧、音乐、美术等多种艺术手段的多媒体交互形式,被誉为“电影的鼻祖”、“最早的卡通”(动画),其中应用到了大量的多媒体表现手段。特别是它的平面化、地域化、卡通化、戏曲化的艺术特点,使得皮影有着深厚的群众基础和广泛的社会影响以及悠久的历史。 数字皮影戏是多种学科的交叉与融合,如平面设计、骨骼建模、动画制作、实时渲染、视音频后期编辑与合成、视频捕捉、虚拟现实等数字媒体技术,程序设计、数据库管理、网络通信、操作系统、游戏开发、图形图像处理、人机交互、人工智能等计算机技术或软件技术。 本文在已开发的“数字皮影戏”演出平台的技术基础上,通过对传统皮影戏剧目的观摩,对传统皮影形象的学习,重点从探索数字皮影戏的交互内容设计出发,研究如何利用多媒体和交互设计手段创作数字皮影戏,利用现代化手段对传统民族文化保护传承,运用多媒体艺术成果有效推动传统文化艺术的创新和传播。通过运用新技术手段创作数字皮影形象和演出剧目,是使用数字艺术手段保护非物质文化遗产的一种有效形式。 本文以多媒体手段下数字皮影交互内容的设计为切入点,应用先进、成熟的计算机技术和数字媒体技术平台,讨论其中交互内容的开发设计方法,开辟动漫、游戏等数字娱乐之外新的数字娱乐形式,并研究实现该创新应用的途径及要点。
[Abstract]:With the development of multimedia art, the research of digital shadow has made a new breakthrough. The main content of this paper is the intervention of multimedia means and the design of interactive content in digital shadow to improve the artistic performance of digital shadow. Shadow is an ancient folk art in our country. It is a kind of multimedia interactive form that combines saying, singing and music, and is controlled by entertainers. It is called "the ancestor of film", which combines drama, music, fine arts and other artistic means. The earliest Cartoon (Animation), which has been applied to a large number of multimedia means of expression. Especially its flat, regional, katonization, opera art features, making the shadow has a deep mass foundation, extensive social impact and a long history. Digital shadow play is a combination of many disciplines, such as graphic design, bone modeling, animation production, real-time rendering, video and audio post-editing and synthesis, video capture, virtual reality and other digital media technology, programming, database management, etc. Network communication, operating system, game development, graphics and image processing, human-computer interaction, artificial intelligence and other computer technology or software technology. On the basis of the technology of the performance platform of "Digital shadow play", this paper focuses on exploring the interactive content design of digital shadow play through the observation of the traditional shadow play repertoire and the study of the traditional shadow image. This paper studies how to create digital shadow play by means of multimedia and interactive design, how to protect and inherit traditional national culture by means of modernization, and how to effectively promote the innovation and dissemination of traditional culture and art by using the achievements of multimedia art. It is an effective form to use digital art to protect intangible cultural heritage by using new technical means to create digital shadow images and perform plays. This paper takes the design of digital shadow interactive content under multimedia means as the breakthrough point, applies advanced and mature computer technology and digital media technology platform, discusses the development and design method of interactive content, and opens up animation. In addition to digital entertainment, such as games, new forms of digital entertainment are studied, and the ways and key points to realize this innovative application are studied.
【学位授予单位】:北京工业大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:TP391.41;TP11

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