中等职业技术学校课堂教育游戏的设计研究
发布时间:2018-07-22 12:46
【摘要】:目前,中等职业技术学校(以下简称中职)的学生,大多数学习基础差,普遍缺乏学习动机,没有良好的学习习惯,厌倦、逃避学习,并且沉迷于网络游戏的现象十分严重,他们大都是传统教育中的失败者,传统的课堂教学已经无法吸引他们的注意力。因此,急需新颖的、更富有趣味的教学方式,以此来激发他们的兴趣,增强他们的学习动机。我们不妨因势利导,利用学生对电子游戏的热衷,将电子游戏引入到教学中,通过教育与游戏相结合,把学习变成快乐的事情。 中职具有实施游戏化学习的良好环境:中职生无升学的压力,便于开展游戏化学习;中职生的技能培训中,游戏化学习软件既能发挥重要作用,又能降低成本和危险。但是目前国内的教育游戏,都主要关注儿童智力发展和中小学阶段学科知识的学习。而对于中职阶段,与教材配套的游戏微乎其微。目前教育游戏还存在着很多问题和障碍:游戏软件设计的太复杂;游戏内容和课程内容不一致;教师没有时间去熟悉游戏,很难判断哪些游戏适合在教学中使用,因此不能更好地发挥教育游戏的作用;游戏中存在着许多与学习不相关的内容,会浪费课堂时间。 本文研究的目的在于探讨中职课堂教育游戏的设计,为教育游戏的设计,尤其是中职教师自主研发课堂教育游戏,提供理论上的依撑,方法上的指导。中职课堂教育游戏十分匮乏,而中职生学习动机低下,急需游戏化的学习方式,激发他们的学习动机。中职教师尚有余力,但由于缺乏有效的理论指导,技术上的帮助,使他们在课堂教育游戏的设计、开发上,迟迟未能迈出步伐,在这种情况下,探讨教育游戏的设计,具有重要的理论意义。其次,教育游戏的实证研究,目前比较欠缺,本研究对设计、开发的教育游戏加以试行,也具有十分重要的实践意义。 笔者首先回答了中职课堂教育游戏的诸多定位问题:教育游戏的设计思路定位于游戏目标依附于教学目标:游戏类型定位为“轻游戏”;游戏中学习内容定位于单个知识点,只有知识点之间的联系十分紧密时,才以知识群设计游戏活动单元;游戏功能的定位为:学生自主游戏化学习新知识、知识应用、模拟实验、训练强化技能。 笔者对课堂教育游戏的设计,分成两部分进行探讨:教育游戏的教学设计、教育游戏的游戏设计。提出教育游戏的教学设计包括以下基本工作:教学目标与游戏类型的确定、学习内容与游戏功能的确定、学习者特征分析与游戏人物形象构想、媒体信息的选择与游戏情境的构建、知识结构与游戏结构的设计、评价设计。’教育游戏的游戏设计中,游戏的目标设计应明确、具有挑战性、.考虑代价、分层次。游戏的任务设计应具有多个切入点;与现实生活环境相关;与生活经历相关;给予学习者自我控制的权利。游戏的规则设计应该有:绿色的道德规则、成长的角色规则、公平的奖励规则、明确的操作规则。 笔者根据以上理论,自行设计、开发教育游戏《拯救向日葵》并试用。 笔者最后对相关问题进行了讨论:如何让学校、家长、教师接受教育游戏?中职课堂使用教育游戏,课堂怎么管理?教育游戏适用的学生对象。对于这些问题,笔者给出了初步的回答,但是有待进一步深入的剖析。对于中职课堂使用教育游戏,是否会使学生更爱玩游戏?这个问题,笔者希望今后能通过更深入,更广泛的研究,给出科学的答案。
[Abstract]:At present, students in secondary vocational and technical schools (hereinafter referred to as secondary vocational schools) have poor basic learning basis, lack of learning motivation, good learning habits, weariness, avoidance of learning, and addicted to online games. Most of them are losers in traditional education, and traditional classroom teaching has not been able to attract them. Attention. Therefore, new and more interesting teaching methods are urgently needed to stimulate their interest and enhance their learning motivation. We may as well make use of students' enthusiasm for electronic games, introduce video games into teaching, combine education with games, and turn learning into a happy thing.
The secondary vocational school has a good environment for the implementation of the game learning: the secondary vocational students have no pressure to go to school and facilitate the game learning. In the skills training of the secondary vocational students, the game learning software can play an important role and reduce the cost and danger. However, the current domestic educational games are mainly concerned with the development of children's intelligence and the primary and secondary school stages. There are many problems and obstacles in educational games: the design of game software is too complex; the content of the game is not consistent with the content of the course; the teacher has no time to know the game, it is difficult to judge which games are suitable for use in the teaching. Better play the role of educational games; there are many unrelated contents in the game, which will waste classroom time.
The purpose of this study is to explore the design of class education games in secondary vocational schools, and to provide theoretical support and guidance for the design of educational games, especially the independent research and development of classroom education games by secondary vocational teachers. The secondary vocational school education games are very scarce, while the secondary vocational students' learning motivation is low and the game oriented learning methods are urgently needed to stimulate them. Learning motivation. Secondary vocational teachers still have spare power, but due to the lack of effective theoretical guidance and technical help, they have not been able to step forward in the design and development of classroom education games. In this case, it is important to discuss the design of educational games. Secondly, the empirical study of educational Games is relatively less than that. Lack of research, this research has a very important practical significance for the design and development of educational games.
The author first answers the many positioning problems of the secondary vocational class education games: the design idea of the educational game is based on the goal of the game depending on the teaching goal: the type of the game is defined as "light game"; the learning content in the game is located at a single point of knowledge, only when the connection between the points of knowledge is very close, the game is designed to play the game. The function of the game is as follows: students play autonomously, learn new knowledge, apply knowledge, simulate experiments, and train skills.
The design of the classroom education game is divided into two parts: the teaching design of the educational game and the game design of the educational game. The teaching design of the educational game includes the following basic work: the determination of the teaching target and the type of the game, the determination of the learning content and the function of the game, the analysis of the characteristics of the learners and the figure of the game Conception, the selection of media information and the construction of game situation, the design of knowledge structure and game structure, evaluation design. In the game design of educational games, the goal design of the game should be clear and challenging, considering the cost and hierarchy. The task design of the game should have multiple entry points; it is related to the real life environment; and the life classics. It gives the learners the right to control themselves. The rules of the game should be designed to include the green moral rules, the growing role rules, the fair reward rules, and the clear rules of operation.
Based on the above theories, the author designs and develops educational games save sunflower and try it out.
Finally, the author discusses the related issues: how to let schools, parents, teachers accept educational games, how to use educational games in the secondary vocational school, how to manage the classroom and the students' object. The author gives a preliminary answer to these questions, but it needs further in-depth analysis. Will it make students more interested in playing games? I hope that in the future, we can give a scientific answer through more in-depth and extensive research.
【学位授予单位】:陕西师范大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:G434
本文编号:2137509
[Abstract]:At present, students in secondary vocational and technical schools (hereinafter referred to as secondary vocational schools) have poor basic learning basis, lack of learning motivation, good learning habits, weariness, avoidance of learning, and addicted to online games. Most of them are losers in traditional education, and traditional classroom teaching has not been able to attract them. Attention. Therefore, new and more interesting teaching methods are urgently needed to stimulate their interest and enhance their learning motivation. We may as well make use of students' enthusiasm for electronic games, introduce video games into teaching, combine education with games, and turn learning into a happy thing.
The secondary vocational school has a good environment for the implementation of the game learning: the secondary vocational students have no pressure to go to school and facilitate the game learning. In the skills training of the secondary vocational students, the game learning software can play an important role and reduce the cost and danger. However, the current domestic educational games are mainly concerned with the development of children's intelligence and the primary and secondary school stages. There are many problems and obstacles in educational games: the design of game software is too complex; the content of the game is not consistent with the content of the course; the teacher has no time to know the game, it is difficult to judge which games are suitable for use in the teaching. Better play the role of educational games; there are many unrelated contents in the game, which will waste classroom time.
The purpose of this study is to explore the design of class education games in secondary vocational schools, and to provide theoretical support and guidance for the design of educational games, especially the independent research and development of classroom education games by secondary vocational teachers. The secondary vocational school education games are very scarce, while the secondary vocational students' learning motivation is low and the game oriented learning methods are urgently needed to stimulate them. Learning motivation. Secondary vocational teachers still have spare power, but due to the lack of effective theoretical guidance and technical help, they have not been able to step forward in the design and development of classroom education games. In this case, it is important to discuss the design of educational games. Secondly, the empirical study of educational Games is relatively less than that. Lack of research, this research has a very important practical significance for the design and development of educational games.
The author first answers the many positioning problems of the secondary vocational class education games: the design idea of the educational game is based on the goal of the game depending on the teaching goal: the type of the game is defined as "light game"; the learning content in the game is located at a single point of knowledge, only when the connection between the points of knowledge is very close, the game is designed to play the game. The function of the game is as follows: students play autonomously, learn new knowledge, apply knowledge, simulate experiments, and train skills.
The design of the classroom education game is divided into two parts: the teaching design of the educational game and the game design of the educational game. The teaching design of the educational game includes the following basic work: the determination of the teaching target and the type of the game, the determination of the learning content and the function of the game, the analysis of the characteristics of the learners and the figure of the game Conception, the selection of media information and the construction of game situation, the design of knowledge structure and game structure, evaluation design. In the game design of educational games, the goal design of the game should be clear and challenging, considering the cost and hierarchy. The task design of the game should have multiple entry points; it is related to the real life environment; and the life classics. It gives the learners the right to control themselves. The rules of the game should be designed to include the green moral rules, the growing role rules, the fair reward rules, and the clear rules of operation.
Based on the above theories, the author designs and develops educational games save sunflower and try it out.
Finally, the author discusses the related issues: how to let schools, parents, teachers accept educational games, how to use educational games in the secondary vocational school, how to manage the classroom and the students' object. The author gives a preliminary answer to these questions, but it needs further in-depth analysis. Will it make students more interested in playing games? I hope that in the future, we can give a scientific answer through more in-depth and extensive research.
【学位授予单位】:陕西师范大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:G434
【引证文献】
相关硕士学位论文 前1条
1 吴琴;教育游戏影响学生心理旋转能力的实证研究[D];浙江师范大学;2012年
,本文编号:2137509
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